Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt
BGG rating
8.5

Expansion for The Sword and the Flame

Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt

2003

Rules assistance for Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 180 min

Rules assistant for Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt

What would you like to know?

Answers come from the official rulebook, with the page to check.

Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt is an expansion for The Sword and the Flame released in 2003 for 2–6 players and 180 minutes per game. It was designed by Mark Fastoso and its main mechanics are Dice Rolling and Simulation.

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About the game

From the back of the book: Boxer Rebellion: Admiral Seymour's Relief Attempt features 10 action-packed historical scenarios from the first phase of the Boxer Rebellion. Fanatical Boxers, The Chinese Imperial Army and a train bound Allied force battle it out on the way to Peking. Also featured are three scenarios from pre-European involvement where the Chinese Army tried to suppress the growing Boxer movement. The scenarios: 1. Senlou Temple - October 18, 1899 Chinese Army vs. Boxers 2. Laishui Boxing Grounds - May 16, 1900 Chinese Army vs. Boxers 3. Boxer Revenge - May 18, 1900 Chinese Army vs. Boxers 4. Skirmish on the Rails - June 11, 1900 5. Anting Station - June 13, 1900 6. The Relief of Lofa Station - June 14, 1900 7. Cracker Guns - June 20, 1900 8. General Nieh's Pursuit - June 21, 1900 9. The Battle of Peitsang - June 21, 1900 10. Hsiku Arsenal - June 22, 1900 These scenarios are organized to be played using The Sword and the Flame, but can easily be adapted to any rules set. Units are set at 8 figures instead of the traditional 20. This allows for faster play, greater flexibility and ... your 20-figure units become 2½ units instantly! All scenarios are played ona 4x6' table. Give it a try! Other sections include: - Uniform inforamtion - History of the period! - Information on the Chinese and European Forces

Designers

Publishers

  • SkirmishCampaigns

Questions and answers

Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.