
- BGG rank
- BGG #206
- BGG rating
- 7.6
Star Wars: X-Wing Miniatures Game
- 2 players
- 30–45 min
- Complexity 2.5/5
- 2012

Expansion for The Sword and the Flame
2003
Rules assistance for Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt is an expansion for The Sword and the Flame released in 2003 for 2–6 players and 180 minutes per game. It was designed by Mark Fastoso and its main mechanics are Dice Rolling and Simulation.
From the back of the book: Boxer Rebellion: Admiral Seymour's Relief Attempt features 10 action-packed historical scenarios from the first phase of the Boxer Rebellion. Fanatical Boxers, The Chinese Imperial Army and a train bound Allied force battle it out on the way to Peking. Also featured are three scenarios from pre-European involvement where the Chinese Army tried to suppress the growing Boxer movement. The scenarios: 1. Senlou Temple - October 18, 1899 Chinese Army vs. Boxers 2. Laishui Boxing Grounds - May 16, 1900 Chinese Army vs. Boxers 3. Boxer Revenge - May 18, 1900 Chinese Army vs. Boxers 4. Skirmish on the Rails - June 11, 1900 5. Anting Station - June 13, 1900 6. The Relief of Lofa Station - June 14, 1900 7. Cracker Guns - June 20, 1900 8. General Nieh's Pursuit - June 21, 1900 9. The Battle of Peitsang - June 21, 1900 10. Hsiku Arsenal - June 22, 1900 These scenarios are organized to be played using The Sword and the Flame, but can easily be adapted to any rules set. Units are set at 8 figures instead of the traditional 20. This allows for faster play, greater flexibility and ... your 20-figure units become 2½ units instantly! All scenarios are played ona 4x6' table. Give it a try! Other sections include: - Uniform inforamtion - History of the period! - Information on the Chinese and European Forces
Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt are: Mark Fastoso. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt as an expansion for The Sword and the Flame. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Sword and the Flame to use it. Check that your edition of The Sword and the Flame is compatible, as some expansions were revised between editions.