
- BGG rank
- BGG #2,832
- BGG rating
- 6.8
Colt Super Express
- 3–7 players
- 15–20 min
- Complexity 1.1/5
- 2020

Rules assistance for Colt Express: Bandits – Belle
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Colt Express: Bandits – Belle is an expansion for Colt Express released in 2018 for 2–5 players, 30–60 minutes per game, and ages 10 and up. It was designed by Christophe Raimbault and its main mechanics are Hand Management, Memory, and Action Queue.
Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner — the richest bandit, of course. In the Belle expansion, Belle is looking for jewels. She always moves towards the place where there are the most jewels. She has two specific actions: Theft, which allows her to take one jewel for every bandit in her location. Charm, which makes move all the bandits towards her location. The Marshal also has a thing with Belle, so she can stay in the wagon where the Marshal is located. —description from the publisher
Colt Express: Bandits – Belle supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Colt Express: Bandits – Belle is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Colt Express: Bandits – Belle for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Colt Express: Bandits – Belle has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Colt Express: Bandits – Belle belongs to these categories: Fighting, American West, and Trains. Its main mechanics are Hand Management, Memory, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Colt Express: Bandits – Belle are: Christophe Raimbault. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Colt Express: Bandits – Belle as an expansion for Colt Express. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Colt Express to use it. Check that your edition of Colt Express is compatible, as some expansions were revised between editions.