Colt Express: Bandits – Tuco
BGG rating
7.3

Expansion for Colt Express

Colt Express: Bandits – Tuco

2018

Rules assistance for Colt Express: Bandits – Tuco

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 30–60 min
  • 10+
  • Complexity 2.0/5

Rules assistant for Colt Express: Bandits – Tuco

What would you like to know?

Answers come from the official rulebook, with the page to check.

Colt Express: Bandits – Tuco is an expansion for Colt Express released in 2018 for 2–5 players, 30–60 minutes per game, and ages 10 and up. It was designed by Christophe Raimbault and its main mechanics are Hand Management, Memory, and Action Queue.

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About the game

Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner — the richest bandit, of course. In the Tuco expansion, Tuco does not want to meet the Marshal, his former friend, against whom he bears a grudge. Tuco's Fire and Punch hit all the possible targets, included Belle. The Swap action swaps Tuco and the Marshal's places, while Tuco's Marshal action takes the Marshal away from Tuco. If a player plays an action that brings the Marshal to the same location as Tuco, he receives a Wanted token (worth $500). At the end of the game, Tuco's loot is worth $250 per bullet he has shot. —description from the publisher

Questions and answers

Colt Express: Bandits – Tuco supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.