Colt Express: Le tunnel avant l'arrivée en gare
BGG rating
6.9

Expansion for Colt Express

Colt Express: Le tunnel avant l'arrivée en gare

2015

Rules assistance for Colt Express: Le tunnel avant l'arrivée en gare

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30–40 min
  • 10+
  • Complexity 2.7/5

Rules assistant for Colt Express: Le tunnel avant l'arrivée en gare

What would you like to know?

Answers come from the official rulebook, with the page to check.

Colt Express: Le tunnel avant l'arrivée en gare is an expansion for Colt Express released in 2015 for 2–6 players, 30–40 minutes per game, and ages 10 and up. Its main mechanics are Variable Player Powers, Hand Management, and Take That.

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About the game

Promotional card enclosed to "Plato Magazine #74". It allows players to play 3 cards face down through to the tunnels, during the tunnel rounds whenever a bandit is hit with a gun he has to let a PURSE drop to the ground, exactly as happens when you get a punch and your loot falls to the ground. Le tunnel avant l'arrivée en gare Il s'agit d'une carte d'arrivée en gare à mélanger avec les autres avant d'en piocher une au hasard. Elle se joue en quatre manches: Tunnel - Tunnel - Tunnel - Normal Pendant tous les tours de tunnel, les tirs permettent de faire tomber un butin exactement comme si on donnait un coup de poing.

Questions and answers

Colt Express: Le tunnel avant l'arrivée en gare supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.