
- BGG rank
- BGG #1,127
- BGG rating
- 8.1
Combat Commander: Pacific
- 2 players
- 180 min
- Complexity 3.3/5
- 2008

Rules assistance for Combat Commander: Battle Pack #1 – Paratroopers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Combat Commander: Battle Pack #1 – Paratroopers is an expansion for Combat Commander: Europe released in 2007 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Chad Jensen and its main mechanics are Hexagon Grid, Simulation, and Variable Phase Order.
Combat Commander: Battle Pack #1 – Paratroopers is the first of what will be many themed collections of scenarios for use with the Combat Commander: Europe series of games. The theme of this first Battle Pack is focused on the exploits of American, German and even Russian Airborne forces. CC–Paratroopers features eleven new scenarios printed on cardstock, as well as four new maps. Future Battle Packs will be similarly structured and may also include new counters or new cards – with themes such as “Stalingrad”, “Partisans” and “Desert Rats” to name just a few. COMPONENTS: 2 17" x 22" 2-sided color mapsheets 6 2-sided Scenario Cards The scenarios included in CC–Paratroopers are: “Fields of Fire” and “Fields of Blood” set at Lanzerath, Germany, 16 December 1944 – both the morning and the afternoon attacks (using a new map #25); “Turnbull Turns ‘em” at Neuville-au-Plain, France, 6 June 1944 (using a new map #26); “Carentan Causeway” at Carentan, France, 10 June 1944 (using a new map #27); “No Ingouf Around” at Carentan, France, 11 June 1944 (using a new map #28); “Operation Repulse” at Bastogne, Belgium, 27 December 1944; “Red Skies at Night” at Veliki Bukrin Bridgehead, Russia, 25 September 1943; “Blizzard Baptism” at Flamierge, Belgium, 4 January 1945; “Look Mom, No Tanks!” near Trois Ponts, Belgium, 24 December 1944; “We Go!” at St. Mere Eglise, France, 6 June 1944; “Encircled at Hill 30” at Caponnet, France, 8 June 1944. NOTE: CC–Paratroopers is not a complete game and requires ownership of Combat Commander: Europe to play. Scenario designs in this first Pack are courtesy of Will Green, John Holme, Gregory L. Wong, Bryan Collars, Ric Van Dyke, Tray Green and Dan Holte.
Combat Commander: Battle Pack #1 – Paratroopers supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Combat Commander: Battle Pack #1 – Paratroopers is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Combat Commander: Battle Pack #1 – Paratroopers for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Combat Commander: Battle Pack #1 – Paratroopers has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Combat Commander: Battle Pack #1 – Paratroopers belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid, Simulation, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Combat Commander: Battle Pack #1 – Paratroopers are: Chad Jensen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Combat Commander: Battle Pack #1 – Paratroopers as an expansion for Combat Commander: Europe. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Combat Commander: Europe to use it. Check that your edition of Combat Commander: Europe is compatible, as some expansions were revised between editions.