
- BGG rank
- BGG #4,618
- BGG rating
- 8.2
Downfall: Conquest of the Third Reich, 1942-1945
- 2 players
- 360–720 min
- Complexity 3.0/5
- 2023

2007
Rules assistance for Totensonntag
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Totensonntag is a board game released in 2007 for 2 players and 120 minutes per game. It was designed by Peter Bogdasarian and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
On November 19th, 1941, as the sun rose over a new day in the Libyan Desert, a clock was ticking in the headquarters of the British Eighth Army. They had done the impossible and surprised Erwin Rommel, the Desert Fox, slipping nearly five hundred tanks behind his lines. The opportunity to crush the Afrika Korps lay within their grasp... Totensonntag is the expanded 2nd Edition of Peter Bogdasarian’s Totensonntag from the award-winning Corps Command-system game. At stake: The First Battle of Sidi Rezegh, fought between the British Commonwealth’s XXX Corps and Germany’s Panzerarmee Afrika during Operation Crusader. Relive the battles, from the opening skirmishes to the hellish clash on Totensonntag, the Sunday of the Dead. The Corps Command system is easily learned and taught, perfect for an evening’s entertainment. So choose your side and make some history! Game Scale: Turn: 1 day Hex: 3 miles / 4.8 kilometers Units: Battalion to Division Game Inventory: Two 11 x 17.5" full-color mapsheets One dual-side printed countersheets (100 5/8" counters - includes 8 blanks) One 8-page Totensonntag rules booklet One dual-side printed Player Aid card Two 6-sided die Complexity: Medium-Low Solitaire Suitability: Medium-High Players: 1 or more Playing Time: 1-3 Hours
Totensonntag supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Totensonntag is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Totensonntag has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Totensonntag belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Totensonntag are: Peter Bogdasarian. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Totensonntag as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.