Combat Commander: Mediterranean
BGG rating
8.5

Expansion for Combat Commander: Europe

Combat Commander: Mediterranean

2007Powered by BGG

Rules assistance for Combat Commander: Mediterranean

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 120 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Combat Commander: Mediterranean

What would you like to know?

Answers come from the official rulebook, with the page to check.

Combat Commander: Mediterranean is an expansion for Combat Commander: Europe released in 2007 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Chad Jensen and its main mechanics are Hexagon Grid, Simulation, and Variable Phase Order.

Similar games

About the game

(from GMT website:) Combat Commander: Volume II - Mediterranean (or CC:M) is the expansion to Combat Commander: Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family: Britain & the Commonwealth France & the Allied Minors Italy & the Axis Minors This second module in the Series: Combat Commander includes units, cards, and scenarios depicting the fighting forces of these nations. FATE CARDS: As for Germany, Russia and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders, Actions and Events for the French but saddled with only a "1" discard capability; etc.). CC:M's Playbook will include the following: 12 new historical scenarios, each one including at least one of the three new nationalities. An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Re-playability value for Combat Commander gets even better with this new addition to the family. A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice! Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle. Additional designer's notes and play hints. And more... Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell. NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it. Components: 352x large counters (5/8") 140x small counters (1/2") 216x 2.5 x 3.5 cards 6x 2-sided 17 x 22 maps (twelve maps in total) 3x 2-sided player aid cards 1x 32-page Playbook 1x 24-page Rulebook

Editions

  • Combat Commander: MediterraneanenGMT Games2025
  • Combat Commander: MediterraneanenGMT Games2013
  • Combat Commander: MediterraneanenGMT Games2007

Questions and answers

Combat Commander: Mediterranean supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.