
- BGG rank
- BGG #1,823
- BGG rating
- 7.1
Looot
- 2–4 players
- 35 min
- Complexity 2.1/5
- 2024

2019
Rules assistance for Combo Color
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Combo Color is a board game released in 2019 for 2–4 players, 20 minutes per game, and ages 6 and up. It was designed by Charles Chevallier and Laurent Escoffier and its main mechanics are Set Collection, Area Majority / Influence, and Paper-and-Pencil.
A strategic coloring pictures game! Expand your territory by coloring, each on your turn, a space on the map. These aren’t simple spaces! Don’t let your opponents guess your strategy if you want the best score. Explore Versailles, Tokyo, the jungle, and spectacular sceneries. Combo Color is a competitive coloring game. On each turn, players color in one space on the board. Symbols in the spaces determine the scoring: some items are summed together, some are multiplied, some require connections, some score negative. When all spaces are colored, the player with the most points wins. —description from the publisher
Combo Color supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Combo Color is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Combo Color for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Combo Color has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Combo Color belongs to these categories: Territory Building, Children's Game, and Collectible Components. Its main mechanics are Set Collection, Area Majority / Influence, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Combo Color are: Charles Chevallier and Laurent Escoffier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Combo Color as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.