
- BGG rank
- BGG #7,294
- BGG rating
- 6.6
Basari: Das Kartenspiel
- 3–5 players
- 30 min
- Complexity 1.9/5
- 2014

1996
Rules assistance for Comeback
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Comeback is a board game released in 1996 for 2–4 players, 20 minutes per game, and ages 9 and up. It was designed by Reinhard Staupe and its main mechanics are Auction / Bidding.
Another in the line of very small card games by Reinhard Staupe. The deck consists of four suits of cards numbered 1 to 7. The 1s have three stars, the 2s have two stars and all other cards have one star. Players start with 150 points (which serves as a starting score and a money pool for bidding). For 2 players, use 16 cards, for 3 players use 21 cards, for 4 players use 24 cards (so that players do not know which cards are in play) and these are auctioned off one at a time. Bid increments must be at least as great as the number of the card being auctioned but can be more - i.e. while bidding on a card with the number 4, a bid of four would require a bid of 8 or more from the next bidder). The first bid can be lower, the same or higher than the number of the card. Bidding goes clockwise around the table. First bid also moves clockwise around the table. When all cards have been auctioned, suits are scored separately for each player by adding the card numbers and multiplying that figure by the total number of stars in the suit. Scores for each suit are added to any remaining points from a players' starting pool (points remaining from the original pool of 150) to determine the final score. Comeback was nominated for Spiel des Jahres in Germany in 1997.
Comeback supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Comeback is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Comeback for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Comeback has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Comeback belongs to these categories: Card Game. Its main mechanics are Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Comeback are: Reinhard Staupe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Comeback as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.