
- BGG rank
- BGG #560
- BGG rating
- 7.7
Barcelona
- 1–4 players
- 60–90 min
- Complexity 3.4/5
- 2023

2025
Rules assistance for Coming of Age
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Coming of Age is a board game released in 2025 for 1–4 players, 40–80 minutes per game, and ages 14 and up. It was designed by Dani Garcia and its main mechanics are Dice Rolling.
In Coming of Age, you will start the game as a child, and as such, you will have a limited set of interests and skills that will determine your development. During this time, your parents' help will be important for your progress. As the years go by, you will grow and acquire new interests, gain more independence, and with it, access to other experiences that will allow you to achieve your own life goals. In this journey through adolescence, you will form memories, shape different traits of your personality, make friends, fall in love, and try to manage frustrations with the goal of realizing yourself as a person by fulfilling your dreams and ambitions. Using a dice-management mechanism, you will visit different locations in the city, acquiring experiences that will modulate various aspects of your personality reflected on your personal board, with the goal of achieving the different life goals you will acquire during the game. —description from the publisher
Coming of Age supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Coming of Age is 40–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Coming of Age for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Coming of Age has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The main mechanics of Coming of Age are Dice Rolling. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed Coming of Age and want something comparable.
The credited designers of Coming of Age are: Dani Garcia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Coming of Age as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.