
- BGG rank
- BGG #182
- BGG rating
- 7.8
War Chest
- 2–4 players
- 30 min
- Complexity 2.3/5
- 2018

Rules assistance for Commander Chess
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Commander Chess is a board game released in 2010 for 2 players and ages 7 and up. It was designed by Nguyễn Quý Hải and its main mechanics are Grid Movement.
Commander Chess, or Cờ tư lệnh (literally "Chess Command") is a xiangqi variant created by Hải Quý Nguyễn. Cờ tư lệnh is played with 38 pieces (19 per player) on a board that is 11 lines wide and 12 lines long. As in xiangqi, it is played on the vertices of the grid. The board is divided into two lang territories by a river in the middle of the board. The three files on one side of the board form the sea. The object of the game is to capture the opponent's Commander, or all units of a single division of the opponent's army. The pieces on both sides, with their abbreviations, movements, and rules, are: 1 Commander (C): moves any distance orthogonally; captures 1 point orthogonally; may occupy Headquarters; may not "see" the opposing Commander on an open file 2 Infantry (I): 1 point orthogonally 2 Tanks (T): 2 points orthogonally; may capture on sea squares it cannot enter, remaining stationary; carries C, In, or M 1 Militia (M): 1 point orthogonally 2 Engineer (E): 1 point orthogonally; carries all pieces, only across river; controls airspace 1 point any direction 2 Artillery (A): 1–3 points any direction; crosses river only at reefs, by attacking, or carried 2 Anti-aircraft gun (AA): 1 point orthogonally; may capture on sea squares it cannot enter; controls airspace 1 point any direction 1 Missile Rocket (R): 1–2 points orthogonally or 1 point diagonally; controls airspace as it moves 2 Air force (AF): 1–4 points any direction; may return to its departing point after capturing or carrying, unless capturing opposing Af; carries C, In, or M; destroyed immediately on passing through opposing airspace 2 Navy (N): 1-4 points any direction on sea, sea banks, and river banks; captures as it moves at sea; shoots 1–3 in any direction at land targets; controls airspace 1 point any direction 2 Commander Base (B): stationary and does not capture; may house only C; protects C, but not itself, from In, M, Aa, and Ms General rules: Pieces capture as they move, and never jump, unless noted. Pieces can cross the river but not occupy sea points unless noted. Pieces which check the opposing Commander are promoted, gaining special abilities. The Chinese xiangqi has generally been the most popular form of chess played in Vietnam. In fact, there is no traditional distinctively-Vietnamese chess game; which is partly what inspired Cờ tư lệnh. Cờ tư lệnh is played on the vertices of an 11x12 "geographic" board similar to the 9x10 xiangqi board, with the addition of an ocean occupying files A–C and two "reefs" allowing all pieces to ford the river. It shares many features with wargames, including area denial, ranged attack, and unit cooperation. Besides the fact that Vietnam has never had a distinctive regional form of chess, Nguyễn noted four complaints with xiangqi influenced the creation of Cờ tư lệnh: 1. Xiangqi promotes individualism and class conflict, particularly in the willingness of players to sacrifice low-level pieces to succeed. 2. Winning xiangqi is due more to luck than to intellect. 3. Xiangqi does not reflect the geography and history of Vietnam. 4. Xiangqi has many rule variantions, none of which are accepted by the entire community. Each of these points is answered in Cờ tư lệnh: 1. Pieces cooperate through a "carrying" and area denial mechanics. As well, losing an entire class of piece loses the game, forcing protection of and cooperation among all classes. 2. Nguyễn believes the interactions between pieces and influence of geography necessitate more strategy and reduce the role of luck. 3. Besides the single river of xiangqi, there is an ocean, as well as "reefs" across the river, all of which interact with special piece rules. Besides the Vietnam-like geography, the pieces modern rather than ancient military structure. 4. By promoting Cờ tư lệnh educational programs, Nguyễn hopes to ensure that a single authoritative set of rules is used by all players.
Commander Chess supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Commander Chess for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Commander Chess belongs to these categories: Wargame and Abstract Strategy. Its main mechanics are Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Commander Chess are: Nguyễn Quý Hải. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Commander Chess as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.