
- BGG rank
- BGG #25,925
- BGG rating
- 5.6
Zakręcone robale
- 2–4 players
- Complexity 1.0/5
- 2019

2016
Rules assistance for Commissioner Victor: The lost painting case
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Commissioner Victor: The lost painting case is a board game released in 2016 for 2–4 players, 15–30 minutes per game, and ages 10 and up. It was designed by Krzysztof Matusik and its main mechanics are Tile Placement and Pattern Building.
The museum was closed on that day to not cover any tracks. The custodian, waddling back and forth on the red carpet, was plucking his hair out and quietly moaning each time he glanced at the empty space that the painting left. Guards were standing by the wall and looking at the tips of their boots. Unfortunately, the detectives did not have any good news. The perpetrator was a real pro – they did not leave anything that could lead us to him. Only those strange rumors about the man walking through the city streets, carrying a large package... The detectives in Commissioner Victor: The lost painting case must set out to capture the art thief, and whoever succeeds will earn a promotion or mention in the local newspaper! Players assume the roles of the detectives who are helping Commissioner Victor look for the thief by using tiles with suspects' faces. The player who matches the most features of the perpetrator wins. It will not be easy though, as each player tries to prove that their suspect is guilty and will disrupt other players as much as possible. Deduction and logic needed!
Commissioner Victor: The lost painting case supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Commissioner Victor: The lost painting case is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Commissioner Victor: The lost painting case for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Commissioner Victor: The lost painting case has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Commissioner Victor: The lost painting case belongs to these categories: Deduction. Its main mechanics are Tile Placement and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Commissioner Victor: The lost painting case are: Krzysztof Matusik. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Commissioner Victor: The lost painting case as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.