Comuni
BGG rank
BGG #4,280
BGG rating
6.7

Comuni

2008

Rules assistance for Comuni

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90 min
  • 12+
  • Complexity 3.3/5

For 2 players

Rules assistant for Comuni

What would you like to know?

Answers come from the official rulebook, with the page to check.

Comuni is a board game released in 2008 for 2–5 players, 90 minutes per game, and ages 12 and up. It was designed by Stefano Luperto, Acchittocca, Antonio Tinto, Virginio Gigli, and Flaminia Brasini and its main mechanics are Set Collection, Auction / Bidding, and Open Drafting.

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About the game

In the 12th Century, in the north of Italy, there were strong cities, ruled by themselves with their own territories and army and each one with own characteristics. They were called COMUNI. The relationship among them was a more or less a pacific coexistence but the cultural, military and Economic competition was always very high. In this game each player rules a particular COMUNE and has to increase the wealth of the city. To do this he must build structures that are the core of the Economic, Military, Cultural and Religious life. At the same time all the player must be aware of the invasion that can come from outside and if necessary must be able to collaborate to defeat them. Comuni is a game of strategy. The core of the game is trying to acquire "projects of buildings" (cards) that can be automatically transformed in buildings and protection walls (and subsequent upgrades). The acquisition of the projects is made through a bidding system. The buildings can be of four types (Economic, Military Cultural and Religious) that give different resources. The resources give different advantages during the game in the bidding phase, when you transform projects into buildings etc.... The projects cards are divided in four different decks, at the end of each of them, an invasion comes, each time stronger. The invasion hits all players and during the invasion each player must defend his city. The players also can (and have an incentive to) collaborate to fight the aggression together. At the end of the four invasions the game ends. The key element of this game is the ability to plan a successful strategy predicting what will be the situation several turns in advance.

Questions and answers

Comuni supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.