
- BGG rank
- BGG #9,111
- BGG rating
- 6.8
Daruma
- 2–5 players
- 20–40 min
- Complexity 1.2/5
- 2023

2024
Rules assistance for Concilium Urbis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Concilium Urbis is a board game released in 2024 for 1–6 players, 40–60 minutes per game, and ages 10 and up. It was designed by Jorge J. Barroso and Jesús Fuentes and its main mechanics are Variable Set-up, Tile Placement, and Square Grid.
In the future, the engine that drives the economy is the operation of mines and it is Crystalon Celestia which is the most valuable mineral, thanks to its immense potential energy. The six great kingdoms of Infiniton have colonised Celestia Quasaris, an uninhabited planet where large quantities of this precious resource have been detected. Each kingdom erects its own mining city to extract and exploit the mineral. The rulers of each kingdom meet annually in the Concilium to define the rules that govern the new planet. Concilium is a citybuilding game in which there are scoring cards called Law cards. All tiles in your city will get points at the end of the game as shown by the law cards. During the game, you can change this score using the voting procedure. Within the Laws deck, for each Law, there is a card which increases the score ratio for the card and another that decreases the score ratio. Despite two cards being removed from the deck at the beginning of the game, it is important you manage this information to make your votes count. Concilium is played over a total of 7 rounds. Each round contains 4 phases: Reveal, Construction, Production, Voting. You will find alliances, voting, mineral-energy management, and tile placement as scoring patterns. The player with the highest score wins. —description from the publisher
Concilium Urbis supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Concilium Urbis is 40–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Concilium Urbis for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Concilium Urbis has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Concilium Urbis belongs to these categories: City Building. Its main mechanics are Variable Set-up, Tile Placement, and Square Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Concilium Urbis are: Jorge J. Barroso and Jesús Fuentes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Concilium Urbis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.