
- BGG rank
- BGG #1,985
- BGG rating
- 7.2
Cosmic Frog
- 2–6 players
- 45–90 min
- Complexity 3.0/5
- 2020

2017
Rules assistance for CONEX
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
CONEX is a board game released in 2017 for 2–4 players, 15–20 minutes per game, and ages 8 and up. It was designed by Prospero Hall and its main mechanics are Dice Rolling, Tile Placement, and Layering.
What is CONEX? - CONEX isn't just any card game! CONEX is different! During the game you try to strategically lay down your cards to get as many points as possible, and use the action cards and/or stars to get additional bonus points. To do this, place CONEX corners that are as valuable as possible on an already placed card of the same color. But be careful; the playing area is limited and you may not cover CONEX corners or other cards ... Who will be the first to reach the target and be the CONEX master? Step 1: Find the best places to place your cards with the most valuable CONEX corners. Note: A change of perspective might be needed! Step 2: Place any action stars you have earned. Step 3: Plan ahead and win the most points!
CONEX supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for CONEX is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists CONEX for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
CONEX has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
CONEX belongs to these categories: Card Game, Dice, and Abstract Strategy. Its main mechanics are Dice Rolling, Tile Placement, and Layering. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of CONEX are: Prospero Hall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists CONEX as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.