Conflict of Alliances: Warring States
BGG rank
BGG #13,950
BGG rating
7.8

Conflict of Alliances: Warring States

2011

Rules assistance for Conflict of Alliances: Warring States

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 40–60 min
  • 10+
  • Complexity 2.5/5

For 2 players

Rules assistant for Conflict of Alliances: Warring States

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Answers come from the official rulebook, with the page to check.

Conflict of Alliances: Warring States is a board game released in 2011 for 2 players, 40–60 minutes per game, and ages 10 and up. It was designed by Sun Wei and its main mechanics are Simulation, Campaign / Battle Card Driven, and Area-Impulse.

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About the game

Conflict of Alliances: Warring States (纵横战国) is a two player game about diplomacy and warfare in period of the Warring States in ancient China. The game begins in the year 312 BC, when state of Qin (秦国)had just become the most powerful state in China. The strategy of Qin is to unite the States in “horizontal alliance”(连横)and to conquer the States in “vertical alliance”(合纵). In this game, one player controls the “horizontal alliance”, the other player controls the “vertical alliance”. The game integrates diplomacy, warfare, reinforcements and initiative(天时)in a simple Card Driven mechanic. The game integrates diplomacy and warfare in a simple Card Driven mechanic. The game places heavy emphasis on diplomatic struggle. Each state except Qin is either belongs to “horizontal alliance” or “vertical alliance” or neutral. A state in an alliance may shift to the other alliance and can be controlled by the other player during the game. The game is easy to learn and difficult to master, there are plenty of examples in the rule book and play book.

Categories

Designers

Publishers

  • Zongheng Board Game
  • Artisan of Games

Questions and answers

Conflict of Alliances: Warring States supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.