
- BGG rank
- BGG #13,483
- BGG rating
- 6.8
What Price Glory?
2013
Rules assistance for What Price Glory?
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 240 min
- 12+
- Complexity 2.1/5
For 2 players

Rules assistant for What Price Glory?
What would you like to know?
Answers come from the official rulebook, with the page to check.
What Price Glory? is a board game released in 2013 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Tetsuya Nakamura and Adam Starkweather and its main mechanics are Dice Rolling, Simulation, and Campaign / Battle Card Driven.
About the game
International Game Series game from Multi-Man Publishing. A new Area/Impulse game and Card Driven Game (although not in the standard way) on the Western Front in World War One. Units are approximately corps-sized, and each of the ten turns represents half a year. Each side alternates activating units to move or fight by card play, either as a "simple" action or by using the text on the cards for additional or enhanced actions, including play of card combinations. Players choose their hand of cards from their entire pool of available cards at the start of each turn, which rewards good planning and anticipation of opponent's plans. One Event card is added to the pool each turn starting on the third; these handle high-level options like submarine warfare or USA entry. What Price Glory? can be taught and played to completion in three or four hours. Experienced players can shave an hour off that time.
Categories
Designers
Publishers
- Multi-Man Publishing
Questions and answers
What Price Glory? supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for What Price Glory? is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists What Price Glory? for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
What Price Glory? has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
What Price Glory? belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Simulation, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of What Price Glory? are: Tetsuya Nakamura and Adam Starkweather. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists What Price Glory? as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.