What Price Glory?
BGG rank
BGG #13,483
BGG rating
6.8

What Price Glory?

2013

Rules assistance for What Price Glory?

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 2.1/5

For 2 players

Rules assistant for What Price Glory?

What would you like to know?

Answers come from the official rulebook, with the page to check.

What Price Glory? is a board game released in 2013 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Tetsuya Nakamura and Adam Starkweather and its main mechanics are Dice Rolling, Simulation, and Campaign / Battle Card Driven.

About the game

International Game Series game from Multi-Man Publishing. A new Area/Impulse game and Card Driven Game (although not in the standard way) on the Western Front in World War One. Units are approximately corps-sized, and each of the ten turns represents half a year. Each side alternates activating units to move or fight by card play, either as a "simple" action or by using the text on the cards for additional or enhanced actions, including play of card combinations. Players choose their hand of cards from their entire pool of available cards at the start of each turn, which rewards good planning and anticipation of opponent's plans. One Event card is added to the pool each turn starting on the third; these handle high-level options like submarine warfare or USA entry. What Price Glory? can be taught and played to completion in three or four hours. Experienced players can shave an hour off that time.

Questions and answers

What Price Glory? supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.