
- BGG rank
- BGG #4,588
- BGG rating
- 8.0
Conflict of Heroes: Awakening the Bear – Operation Barbarossa 1941 (Third Edition)
- 2–4 players
- 60–240 min
- Complexity 3.0/5
- 2019

Expansion for Conflict of Heroes: Awakening the Bear! – Operation Barbarossa 1941 (Second Edition)
2015
Rules assistance for Conflict of Heroes: Eastern Front – Solo Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Conflict of Heroes: Eastern Front – Solo Expansion is an expansion for Conflict of Heroes: Awakening the Bear! – Operation Barbarossa 1941 (Second Edition) released in 2015 for 1 player, 30 minutes per game, and ages 13 and up. It was designed by John H. Butterfield, Gunter Eickert, and Uwe Eickert and its main mechanics are Hexagon Grid and Solo / Solitaire Game.
After more than three years of development, Conflict of Heroes: Eastern Front - Solo Expansion is a solitaire expansion for Conflict of Heroes: Awakening the Bear. Instead of AI units being individually programmed as in some past games, AI units utilize a unique emergent behavior and agent-based logic. Each situation is evaluated and the AI implements the best course of action using available resources and unit assets. Even veteran CoH players will be challenged to hone and adapt their playing styles in order to overcome the AI! In the Conflict of Heroes Solo System, players no longer track APs, but must make a Unit Spent Check after every action. The higher the cost in APs an action was, the higher the probability that the unit will be spent. Now a player must decide if he will augment his action with APs or increase his chance of keeping the unit fresh! Each Firefight has its own Mission Track. A Mission Track is a series of events that are triggered if the Mission Marker lands on an event's space. Certain orders advance the Mission Marker 1, 2 or 3 spaces, so the game is different each time you play. The firefight ends immediately when the Mission Marker lands on or passes the last space of the Mission Track. Note: This is an expansion for Awakening the Bear specifically, not for other Conflict of Heroes games. It was originally released for 2nd edition Awakening the Bear. With a bit of adapting, this expansion can be used with 1st Edition Awakening the Bear. And with a different bit of adapting, this expansion can be used with 3rd Edition Awakening the Bear. Note: The base game 2-player scenarios are NOT playable with solitaire rules "out of the box"; solitaire scenarios need additional elements (mission track etc). So additional homebrew tinkering is needed to adapt an existing 2-player scenario for use with the solitaire system. But the solitaire expansion comes with many (new) scenarios, and the Firefight Generator expansion permits creating solitaire scenarios.
Conflict of Heroes: Eastern Front – Solo Expansion supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Conflict of Heroes: Eastern Front – Solo Expansion is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Conflict of Heroes: Eastern Front – Solo Expansion for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Conflict of Heroes: Eastern Front – Solo Expansion has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Conflict of Heroes: Eastern Front – Solo Expansion belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Conflict of Heroes: Eastern Front – Solo Expansion are: John H. Butterfield, Gunter Eickert, and Uwe Eickert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Conflict of Heroes: Eastern Front – Solo Expansion as an expansion for Conflict of Heroes: Awakening the Bear! – Operation Barbarossa 1941 (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Conflict of Heroes: Awakening the Bear! – Operation Barbarossa 1941 (Second Edition) to use it. Check that your edition of Conflict of Heroes: Awakening the Bear! – Operation Barbarossa 1941 (Second Edition) is compatible, as some expansions were revised between editions.