
- BGG rank
- BGG #3,565
- BGG rating
- 8.2
D-Day at Tarawa
2014
Rules assistance for D-Day at Tarawa
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1 player
- 120–420 min
- Complexity 3.7/5
For 1 player

Rules assistant for D-Day at Tarawa
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Answers come from the official rulebook, with the page to check.
D-Day at Tarawa is a board game released in 2014 for 1 player and 120–420 minutes per game. It was designed by John H. Butterfield and its main mechanics are Hexagon Grid, Simulation, and Solo / Solitaire Game.
About the game
Based on John Butterfield's groundbreaking D-Day at Omaha Beach system, this solitaire game presents the critical days of fighting at platoon and company scale. You command the invading American forces against dug-in Japanese defenders, which are controlled by the game system. Tarawa covers the landings on Betio Island in November 1943, and the operations of the US 2nd Marine and 27th Infantry Divisions to clear it -- the first heavily contested landing of the Pacific War. The battle for the tiny Island raged for four days and, when it was finally over, fewer than 200 of the 5,000 Japanese defenders remained alive. One map, two counter-sheets and 55 cards.
Categories
Designers
Publishers
- Decision Games (I)
Questions and answers
D-Day at Tarawa supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for D-Day at Tarawa is 120–420 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
D-Day at Tarawa has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
D-Day at Tarawa belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid, Simulation, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of D-Day at Tarawa are: John H. Butterfield. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists D-Day at Tarawa as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.