
- BGG rank
- BGG #11,375
- BGG rating
- 6.7
Pirates on the High Seas
- 2 players
- 30 min
- Complexity 1.3/5
- 2006

2000
Rules assistance for Confusion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Confusion is a board game released in 2000 for 2–5 players, 20 minutes per game, and ages 10 and up. It was designed by KniffDesign and Mehler & Partner and its main mechanics are Dice Rolling, Real-Time, and Pattern Recognition.
A very confusing game, Confusion. There are 3 dice: a color die, a word die, and an action die. Each die has a background color and some other piece of information. If the word on the word die and the color on the color die don't match, be the first to throw out a card of the color that is missing (there are only 3 colors total). If they do match perform the action on the action die. Collect the most points by not being last or freezing up. There is also a variant that complicates things further.
Confusion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Confusion is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Confusion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Confusion has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Confusion belongs to these categories: Party Game, Dice, and Action / Dexterity. Its main mechanics are Dice Rolling, Real-Time, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Confusion are: KniffDesign and Mehler & Partner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Confusion as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.