Conquest of Pangea: Atlantis
BGG rating
5.7

Expansion for Conquest of Pangea

Conquest of Pangea: Atlantis

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Rules assistance for Conquest of Pangea: Atlantis

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 90 min
  • 10+
  • Complexity 2.5/5

Rules assistant for Conquest of Pangea: Atlantis

What would you like to know?

Answers come from the official rulebook, with the page to check.

Conquest of Pangea: Atlantis is an expansion for Conquest of Pangea released in 2006 for 2–4 players, 90 minutes per game, and ages 10 and up. It was designed by Phil Orbanes Sr. and its main mechanics are Set Collection, Area Movement, and Area Majority / Influence.

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About the game

An add-on to the Origins Award-Winning game, Conquest of Pangea, Atlantis introduces a new continent which attaches to the first subcontinent to break off from Pangea, as well as a new terrain type, Hot Springs, and a new Power card. Additionally, the ruleset outlines revisions and clarifications to the basic rule set. Expands: Conquest of Pangea

Editions

  • Conquest of Pangea: AtlantisenImmortal Eyes Games, Winning Moves Games (USA)2006

Questions and answers

Conquest of Pangea: Atlantis supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.