Conquest of the Fallen Lands
BGG rank
BGG #4,903
BGG rating
6.8

Conquest of the Fallen Lands

2005

Rules assistance for Conquest of the Fallen Lands

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 90 min
  • 10+
  • Complexity 2.4/5

Rules assistant for Conquest of the Fallen Lands

What would you like to know?

Answers come from the official rulebook, with the page to check.

Conquest of the Fallen Lands is a board game released in 2005 for 3–5 players, 90 minutes per game, and ages 10 and up. It was designed by Andrei Burago and its main mechanics are Modular Board and Enclosure.

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About the game

In Conquest of the Fallen Lands, you and your fellow players have a task to free a land invaded by vile hordes of monsters, and win back the treasures they plundered. The game board is composed of hex tiles representing orc scouting parties, encampments, fortifications, dragons, etc. Each tile has a difficulty level. Players take turns conquering these tiles by playing troop cards on them. Each conquered tile creates new opportunities to tackle tougher tiles around it, both for you and your opponents (so you have to be careful!). Conquering a tile gets you a reward equal to its difficulty level. This money is used in the game to purchase assets and abilities, and it is also used to determine who has won this game, once it's over. A number of magic cards introduce a variety of special effects and abilities that can greatly benefit the players. The game includes two rule sets, Normal and Advanced, that play very differently: The Normal game is very accessible; it is a lighter game that plays with little downtime and yet has a lot of strategic depth. The Advanced rules lead to a more complex game that can sometimes be a bit of a brain burner. It also moves at a much slower pace.

Categories

Designers

Publishers

  • Нескучные игры
  • Assa Games

Questions and answers

Conquest of the Fallen Lands supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.