
- BGG rank
- BGG #739
- BGG rating
- 8.1
Triumph & Tragedy: European Balance of Power 1936-1945
- 2–3 players
- 240–360 min
- Complexity 3.4/5
- 2015

Rules assistance for Conquest & Tragedy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Conquest & Tragedy is an expansion for Conquest & Consequence released in 2026 for 3–6 players, 300–500 minutes per game, and ages 12 and up. It was designed by Craig Besinque and Marten Raadsveld and its main mechanics are Area Majority / Influence, Tech Trees / Tech Tracks, and Campaign / Battle Card Driven.
Conquest and Tragedy allows players to combine Triumph and Tragedy (T&T) and Conquest and Consequence (CnC) to play out the events of 1936-45 on a worldwide basis using the popular T&T system. Three partnerships oppose each other, and only one of them will win. Each partnership has one faction in the European Theater (ETO) and one in the Pacific Theatre (PTO). The game allows for 3-6 players, so players may control one or both factions of a partnership. The Communist factions are the “USSR" (European Russia) and the “Soviets" (Siberian Russia plus Mao’s Red Chinese). With east and west Russia being a single nation, this naturally is a tight cooperative partnership with the advantage of geographical unity. The Militarist factions are the Axis (Germany-Italy) in Europe and Japan in Asia. They have a solid but more limited partnership that suffers from severe geographical separation. They do have a military head start on the other factions. The Capitalist factions are "Western Europe" (Britain and France plus the Asian/Pacific British Empire) and the USA, which has a seaboard in each theatre. The Capitalists initially do not cooperate but with diplomatic effort can become the most effective partnership of all. They begin unprepared militarily but have superior economic potential. Team play and world-wide perspective make this combined game even more interesting and challenging than the standalone games. —description from the publisher
Conquest & Tragedy supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Conquest & Tragedy is 300–500 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Conquest & Tragedy for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Conquest & Tragedy belongs to these categories: Economic, Wargame, and Political. Its main mechanics are Area Majority / Influence, Tech Trees / Tech Tracks, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Conquest & Tragedy are: Craig Besinque and Marten Raadsveld. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Conquest & Tragedy as an expansion for Conquest & Consequence. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Conquest & Consequence to use it. Check that your edition of Conquest & Consequence is compatible, as some expansions were revised between editions.