
- BGG rank
- BGG #1,780
- BGG rating
- 6.7
Fireball Island: The Curse of Vul-Kar
- 2–4 players
- 45–60 min
- Complexity 1.5/5
- 2018

2019
Rules assistance for Conspiracy: The Solomon Gambit
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Conspiracy: The Solomon Gambit is a board game released in 2019 for 2–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Rob Daviau, JR Honeycutt, Justin D. Jacobson, and Eric Solomon and its main mechanics are Auction / Bidding and Pick-up and Deliver.
The briefcase is out in the open, and six freelance agents are in the field. In Conspiracy: The Solomon Gambit, a restoration of the 1973 classic game Conspiracy, players vie for control of the agents by secretly paying them off and using them to move the briefcase across Europe, trying to get it to their HQ. But other players can challenge and stop an agent from moving if they have paid more than you — and for the right price they can even assassinate another agent. In addition to a slick new look, this restored edition offers two new twists on the original gameplay. First, each agent has a unique ability that lets them move an agent or the briefcase for free. Second, an alternate win condition eliminates stalling and potential stalemates. If no one wins within a certain number of turns, Dr. Solomon can end the game immediately, and whoever has paid off the most to him wins the game. However, if you pay off too much to Dr. Solomon early in the game, that can leave you with little control over the other agents, forcing you to strike a tricky balance between immediate and long-term goals. —description from the publisher
Conspiracy: The Solomon Gambit supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Conspiracy: The Solomon Gambit is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Conspiracy: The Solomon Gambit for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Conspiracy: The Solomon Gambit has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Conspiracy: The Solomon Gambit belongs to these categories: Deduction, Bluffing, and Spies / Secret Agents. Its main mechanics are Auction / Bidding and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Conspiracy: The Solomon Gambit are: Rob Daviau, JR Honeycutt, Justin D. Jacobson, and Eric Solomon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Conspiracy: The Solomon Gambit as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.