
- BGG rank
- BGG #20,941
- BGG rating
- 6.6
Nightmares of Sushi
- 2–6 players
- 15–30 min
- Complexity 1.3/5
- 2023

2022
Rules assistance for Contraband Insider
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Contraband Insider is a board game released in 2022 for 3–5 players, 45–90 minutes per game, and ages 18 and up. It was designed by Geoffrey Chia and its main mechanics are Memory, Deduction, and Hidden Roles.
Contraband Insider is a deduction board game for 3 to 5 players. The police are stepping up enforcement efforts to confiscate illegal contraband goods within the city. Unfortunately, players take on the role of moles infiltrated into the police force. These corrupted cops are also known as “insiders” who manipulate various operations to prevent their partnered contraband goods from being confiscated by police raids. Each round consists of a game setup and 3 gameplay phases: 1. In the Contraband Goods Phase, players are to hide 3 Contraband Cards faced-down among 8 Public Locations and 1 Home Base. 2. In the Police Raid Phase, players take turns to play 1 out of 3 actions. 3. In the Scoring Phase, all the cards in the unraided Public Location and Home Base will be opened and revealed. Players will earn the number of points for the round. The game is played over 3 rounds, which each round will determine points that add up to the final score. At the end of the game, the player with the highest score wins the game. —description from the publisher
Contraband Insider supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Contraband Insider is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Contraband Insider for ages 18 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Contraband Insider has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Contraband Insider belongs to these categories: Deduction, Bluffing, and Mafia. Its main mechanics are Memory, Deduction, and Hidden Roles. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Contraband Insider are: Geoffrey Chia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Contraband Insider as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.