Control Nut!
BGG rank
BGG #11,513
BGG rating
6.3

Control Nut!

2005

Rules assistance for Control Nut!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 10+
  • Complexity 1.9/5

For 2 players

Rules assistant for Control Nut!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Control Nut! is a board game released in 2005 for 2–4 players, 45 minutes per game, and ages 10 and up. It was designed by James Miller (I) and its main mechanics are Variable Player Powers, Auction / Bidding, and Team-Based Game.

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About the game

A partnership trick taking game that consists of two phases: In the first phase players bid for "Control Cards" that will give them a special action in the second phase. Bidding is done with face up cards that the high bidder then distributes to the other players when he takes the Control Card. Phase two is a trick taking game in which players may play the Control Cards to a trick to affect its outcome. Some of the cards have 1 or 2 stars on them. The score for the hand is the number of tricks taken times the number of stars won. From the box: You never thought that collecting nuts would be so addictive! Play as a partnership or play head to head as you attempt to be the squirrel in control. Be careful though in order to gain control you have to give control. Experience the excitement as you exert your control, gather nuts and become top squirrel. Warning: With enough play you may become a Control Nut too!

Questions and answers

Control Nut! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.