Control
BGG rank
BGG #5,895
BGG rating
6.4

Control

2016

Rules assistance for Control

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 5–10 min
  • 14+
  • Complexity 1.4/5

For 2 players

Rules assistant for Control

What would you like to know?

Answers come from the official rulebook, with the page to check.

Control is a board game released in 2016 for 2–4 players, 5–10 minutes per game, and ages 14 and up. It was designed by Mattox Shuler and its main mechanics are Hand Management and Take That.

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About the game

Based on the classic game Cuttle, in Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first. To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time. During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.

Designers

Publishers

  • Matagot
  • Keymaster Games

Questions and answers

Control supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.