
- BGG rank
- BGG #2,648
- BGG rating
- 6.7
Guilds of London
- 1–4 players
- 45–90 min
- Complexity 3.1/5
- 2016

2000
Rules assistance for Coppertwaddle
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Coppertwaddle is a board game released in 2000 for 2 players, 20 minutes per game, and ages 10 and up. It was designed by Tony Boydell and its main mechanics are Hand Management and Take That.
Two players compete to populate their playing area (DOMAIN) with EIGHT personality cards (THRELMS), four of a NOBLE type and four of a PEASANT type. This they accomplish by playing Threlms from their hands or by robbing from their opponent. Additional card types and abilities on some of the Threlms can be utilized to disrupt your opponent's play whilst bolstering your own.
Coppertwaddle supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Coppertwaddle is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Coppertwaddle for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Coppertwaddle has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Coppertwaddle belongs to these categories: Card Game and Medieval. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Coppertwaddle are: Tony Boydell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Coppertwaddle as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.