
- BGG rank
- BGG #11,011
- BGG rating
- 6.8
Bismarck Solitaire
- 1 player
- 10–45 min
- Complexity 1.6/5
- 2021

2022
Rules assistance for Coral Sea Solitaire
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Coral Sea Solitaire is a board game released in 2022 for 1–2 players, 10–45 minutes per game, and ages 12 and up. It was designed by Grant Wylie, Mike Wylie, and Sean Cooke and its main mechanics are Dice Rolling, Square Grid, and Grid Movement.
Coral Sea Solitaire places you in command of American carriers in the Pacific in May 1942 against an opposing Japanese autonomous player side, referred to as the BOT side. The object of the game for the American player is to earn the victory points of the mission goal BEFORE the Japanese invasion convoy reaches Port Moresby. You lead the aircraft carriers Lexington and Yorktown as they sortie into the Coral Sea to stop the Japanese invasion that threatens Australia. You must contend with 3 Japanese carriers roaming the Coral Sea determined to finish off the US Navy. The Bookgame contains 4 game sets, and each game set is against a different Japanese carrier strategy. There are 5 distinct missions within each game set for you to win and defeat the Japanese. This Bookgame contains 4 game sets, and each game set is against a different Japanese carrier strategy. There are 5 distinct missions within each game set for you to win and defeat the Japanese. Making a total of 20 distinct game plays. You will need to provide two 6-sided dice to play the game. Coral Sea Solitaire can also be played cooperatively. For example, one player commands the Lexington, and the other commands the Yorktown. —description from the publisher
Coral Sea Solitaire supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Coral Sea Solitaire is 10–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Coral Sea Solitaire for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Coral Sea Solitaire has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Coral Sea Solitaire belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Dice Rolling, Square Grid, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Coral Sea Solitaire are: Grant Wylie, Mike Wylie, and Sean Cooke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Coral Sea Solitaire as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.