Coral Sea: Turning the Japanese Advance, 1942
BGG rank
BGG #24,469
BGG rating
6.5

Coral Sea: Turning the Japanese Advance, 1942

1974

Rules assistance for Coral Sea: Turning the Japanese Advance, 1942

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.4/5

For 2 players

Rules assistant for Coral Sea: Turning the Japanese Advance, 1942

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Answers come from the official rulebook, with the page to check.

Coral Sea: Turning the Japanese Advance, 1942 is a board game released in 1974 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Marc W. Miller and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.

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About the game

Coral Sea covers the battles that took place in the Southern Pacific during World War Two. Search moves are plotted and task forces can only be attacked once found. From the Rules In the late spring of 1942, Imperial Japanese forces moving to capture the Allied-held airfields at Port Morsby and thus forge the last link in the Japanese front line island chain, met U.S. and Australian forces in the Battle of the Coral Sea. In an encounter that was to set precedents for naval engagements throughout the entire Pacific War to come, opposing warships never sighted each other. Aircraft, not guns, rained deathblows from the skies. Literally overnight, capital ships became obsolescent, and the aircraft carrier replaced the battleships as reigning ruler of the seas Coral Sea is a large scale air-naval simulation of the carrier battle fought between Japanese and Allied naval forces in May 1942. Counters representing Allied and Japanese ships and planes conduct extensive search and evasion operations in an attempt to locate the enemy fleet. Once the sighting has been made, each must commit all the resources he can, in an all out effort to destroy the enemy, and achieve strategic objectives.

Publishers

  • Game Designers' Workshop (GDW Games)

Questions and answers

Coral Sea: Turning the Japanese Advance, 1942 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.