
- BGG rank
- BGG #711
- BGG rating
- 7.2
HeroQuest
- 2–5 players
- 90 min
- Complexity 2.1/5
- 1989

Rules assistance for CoraQuest: Keep on Questing
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
CoraQuest: Keep on Questing is an expansion for CoraQuest released in 2023 for 1–4 players, 45–60 minutes per game, and ages 6 and up. It was designed by Dan Hughes and Cora Hughes and its main mechanics are Variable Player Powers, Dice Rolling, and Square Grid.
An expansion to CoraQuest, a family dungeon crawling board game, that adds campaign rules to the base game. Players are now able to level up your heroes between quests, and also keep treasure from one adventure to another. There are two full campaigns included - “The Curse of Hoodez” and “A Spotter’s Guide to the Dungeon”. Each campaign contains five brand-new adventures to play through. There is also very simple guidance on how to turn the base game adventures into a campaign, as well as write your own campaigns yourself. There are also new “Environments” to CoraQuest. And of course there are tons more heroes, enemies, treasure cards, and dungeon cards for you to play with too. —description from the designer
CoraQuest: Keep on Questing supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for CoraQuest: Keep on Questing is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists CoraQuest: Keep on Questing for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
CoraQuest: Keep on Questing has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
CoraQuest: Keep on Questing belongs to these categories: Fantasy, Children's Game, and Exploration. Its main mechanics are Variable Player Powers, Dice Rolling, and Square Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of CoraQuest: Keep on Questing are: Dan Hughes and Cora Hughes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists CoraQuest: Keep on Questing as an expansion for CoraQuest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need CoraQuest to use it. Check that your edition of CoraQuest is compatible, as some expansions were revised between editions.