
- BGG rank
- BGG #3,560
- BGG rating
- 8.7
Maladum: Dungeons of Enveron
- 1–6 players
- 45–120 min
- Complexity 3.8/5
- 2024

Rules assistance for Core Space: Dangerous Days
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Core Space: Dangerous Days is an expansion for Core Space released in 2020 for 1–6 players, 45–180 minutes per game, and ages 14 and up. It was designed by Colin Young, Wayne Abela, and Stewart Gibbs and its main mechanics are Dice Rolling, Variable Set-up, and Die Icon Resolution.
The galaxy is fast heading for a new dark age. Although dealt a serious blow the Purge are fighting back and they're winning. Worlds shut their borders, trade routes close and travel between sectors is met with hostility. The Purge are virtually unchallenged and are sweeping through sector after sector. In these desperate times the Traders are forced to take more dangerous jobs for less gain. Life is hard but so are the Traders; this is where they are at their best, fighting impossible odds and scraping a living. In a galaxy where the authorities are ignoring the real dangers and the soldiers stand by idle a new type of hero is needed. Maybe you are that hero… Dangerous Days is a supplement for Core Space: The Sci-fi Miniatures Game. This book expands the sandbox and adds whole new layers to the game. Up the difficulty of your campaigns, interact with a wider range of terrain, and play through the epic new Dangerous Days narrative. Time to start up the ion drive and re-enter Core Space! This book contains: New Campaign Rules: Crank it up to 11 as the new galactic conditions force your crew into life-changing decisions. New NPCs: Add Workers and Scavengers to your games and adapt your tactics to overcome the new challenges. Rogue Purge: What happens when the Purge disconnect from their masters? Watch and learn as they invade your board as NPCs and then take control of them as a new Trader crew! New Special Rules: Add new terrain types to your games and find new ways to interact with your surroundings. Core Space FAQ: All the answers you need to streamline your Core Space experience. The Dangerous Days Campaign: 8 narrative missions in which you will infiltrate mighty corporations and reluctantly ally yourself with the galactic police! New Mission Briefings: Over 15 additional standalone missions collated from the Mission Monday archives! Painting Guide: Get some top tips and colour schemes from the painter of the Battle Systems studio minis! —description from the publisher
Core Space: Dangerous Days supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Core Space: Dangerous Days is 45–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Core Space: Dangerous Days for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Core Space: Dangerous Days belongs to these categories: Miniatures, Science Fiction, and Expansion for Base-game. Its main mechanics are Dice Rolling, Variable Set-up, and Die Icon Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Core Space: Dangerous Days are: Colin Young, Wayne Abela, and Stewart Gibbs. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Core Space: Dangerous Days as an expansion for Core Space. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Core Space to use it. Check that your edition of Core Space is compatible, as some expansions were revised between editions.