
- BGG rank
- BGG #3,324
- BGG rating
- 7.3
Space Cadets: Away Missions
- 1–6 players
- 60–120 min
- Complexity 2.6/5
- 2015

Rules assistance for Core Space: Purge Reinforcements
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Core Space: Purge Reinforcements is an expansion for Core Space released in 2019 for 1–6 players, 45–180 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.
This booster pack for Core Space bolsters your Purge forces with Harvesters, Devastators, and even an Assassin and a Live One. These are perfect for larger games or just when you want more of a challenge, and the new Event Cards will seamlessly integrate them into your missions. —description from the publisher
Core Space: Purge Reinforcements supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Core Space: Purge Reinforcements is 45–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Core Space: Purge Reinforcements for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Core Space: Purge Reinforcements belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Core Space: Purge Reinforcements as an expansion for Core Space. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Core Space to use it. Check that your edition of Core Space is compatible, as some expansions were revised between editions.