
- BGG rank
- BGG #3,585
- BGG rating
- 6.5
Bazaar
- 2–6 players
- 45 min
- Complexity 2.0/5
- 1967

1974
Rules assistance for Corner
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Corner is a board game released in 1974 for 2–4 players and ages 10 and up. It was designed by Sid Sackson and its main mechanics are Team-Based Game.
From the back of the box: Luck as well as strategy are important in this game. It starts out with the board filled with 36 coloured marbles in random distribution. Move by move players pick up marbles, trying to collect colours. Colour sets score higher! 1. Each players has an arrow at the edge of the board, which he moves. 2. The players take the marble which is at the intersection of the two arrows. 3. This is the table of points: the higher the number of marbles in one colour, the higher the score! 4. The board is easily prepared for each new round. Intersection, the original version, was played with 25 discs on a 5x5 grid.
Corner supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Corner for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Corner has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Corner belongs to these categories: Abstract Strategy. Its main mechanics are Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Corner are: Sid Sackson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Corner as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.