Corps Command: Dawn's Early Light
BGG rank
BGG #9,768
BGG rating
7.3

Corps Command: Dawn's Early Light

2010

Rules assistance for Corps Command: Dawn's Early Light

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120–240 min
  • 12+
  • Complexity 2.1/5

For 2 players

Rules assistant for Corps Command: Dawn's Early Light

What would you like to know?

Answers come from the official rulebook, with the page to check.

Corps Command: Dawn's Early Light is a board game released in 2010 for 2 players, 120–240 minutes per game, and ages 12 and up. It was designed by Peter Bogdasarian and its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System.

Expansions

Similar games

About the game

THIS GAME HAS BEEN DISCONTINUED. The Soviet First Tank Army crosses the border into Germany and strikes into the Eisenbach Gap, seeking to rip open the belly of NATO's defenses. American and German troops scramble from their bases to try and delay the Soviets, for if they get through, they will drive all the way to the Rhine. Over two thousand tanks will meet in the decisive engagement of the war. The Corps Command system returns with a modern twist! Asset chits allow players to bring in reinforcements and influence the battle space with gunships, chemical attacks and electronic warfare. New defensive fire rules give an attacker a reason to sweat and encourage players to match their units to the right terrain. All of this with the same lean, mean and simple system as the first game in the series, Corps Command: Totensonntag. The Soviets hit hard but fold fast - as their units wear down they lose initiative, making them less and less capable, and the clock is against them. The NATO (American and German) forces defending the Gap are highly capable but are outnumbered and playing for time. Both players are being asked to do the impossible - to win the greatest tank battle of all time. The game ships with: A 17" x 22" map that beautifully depicts the lush, West German landscape of the Eisenbach Gap. 136 colorful, 5/8" counters, representing the battalions and brigades that fought the first battle of World War III. Easy to learn, quick to read, rules. Be up and playing in less time than it takes to set up other games. Better yet, if you know how to play Corps Command: Totensonntag you know the basics of Corps Command: Dawn's Early Light. Players' Aid card and Terrain Effects Chart. Everything lovingly packaged in a good-looking box. Look for the new edition Dawn's Early Light Red Hammer coming soon. Other Games in Series: Totensonntag Corps Command: Dawn's Early Light – Red Hammer

Publishers

  • Lock 'n Load Publishing, LLC.

Questions and answers

Corps Command: Dawn's Early Light supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.