
- BGG rank
- BGG #6,484
- BGG rating
- 6.5
Bloom
- 1–5 players
- 20 min
- Complexity 1.3/5
- 2019

2020
Rules assistance for Corsairs of Valeria
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Corsairs of Valeria is a board game released in 2020 for 2–5 players, 15–20 minutes per game, and ages 8 and up. It was designed by Wouter van Strien and its main mechanics are Variable Player Powers, Race, and Dice Rolling.
With the current Commodore lost at sea, you and your fellow Corsairs have set out to complete the traditional challenge – the first captain to sail the Valerian Isles and gather enough silver to fill six treasure chests will be the next Commodore. Seize the dice and roll, you scurvy Orc lover! Coins earn you silver, Grog gives you the power to re-roll your dice, Cannons let you attack merchant ships or opponents to take their silver, and Maps move your ship forward. Watch out for the curses though, because each one you roll means a silver coin lost to Exekratys, or more commonly known as Skull Island to true Corsairs. Your Captain card gives you a special player power that could help you win, if you use it to your best advantage. The first player to reach Skull Island will get all of the coins lost to cursed dice, but if that doesn't fill your sixth treasure chest, the race resets and you keep on sailing. And, if you no Captain gains their sixth treasure by the second time someone reaches Skull Island, the game ends and the Captain with the most Treasure and Silver wins the game! -description from publisher
Corsairs of Valeria supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Corsairs of Valeria is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Corsairs of Valeria for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Corsairs of Valeria has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Corsairs of Valeria belongs to these categories: Dice, Nautical, and Pirates. Its main mechanics are Variable Player Powers, Race, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Corsairs of Valeria are: Wouter van Strien. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Corsairs of Valeria as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.