
- BGG rank
- BGG #7,278
- BGG rating
- 6.8
The Institute for Magical Arts
- 2 players
- 30 min
- Complexity 1.8/5
- 2015

2019
Rules assistance for Cosmic Run: Express
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Cosmic Run: Express is a board game released in 2019 for 1–2 players, 10–15 minutes per game, and ages 10 and up. It was designed by Steve Finn and its main mechanics are Area Majority / Influence and Simultaneous Action Selection.
Race to distant planets in search of a new home, in this standalone mini-card game in Dr Finn's Cosmic Run universe. In the 2-player game, players race to be the first to reach 3 planets. A player reaches a planet by earning 12 movement points toward that planet. The game is played in a series of rounds until someone wins. In each round, players are dealt 6 "ship" cards (which are 1 of 4 colors, or suits, numbered from 1-4). They simultaneously pass 2 cards to each other. Players then simultaneously play 1 card at one of the 3 planets, until all 6 cards are played (and they must play them so 2 cards are at each planet). Players score "movement" points in 1 of 3 ways. (1) When placing a ship card, players score a movement point if the ship card color matches the icon on top of their movement card (which is used to keep track of the movement points, so this icon color keeps changing). (2) By having the best 2-card hand at a planet. Using typical poker-like ranks, players compare hands and the best hand earns 2 movement points. (3) Each card, in addition to having a suit and a number, has an arrow that can be oriented to point left or right (by rotating the card). The player earns a bonus movement if the arrow color matches the color of cards played in the adjacent column. The game is very portable, consisting of only 25 cards. For 1-player, there is a mechanism for competing against a dummy player. -description from designer
Cosmic Run: Express supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cosmic Run: Express is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cosmic Run: Express for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cosmic Run: Express has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cosmic Run: Express belongs to these categories: Science Fiction and Space Exploration. Its main mechanics are Area Majority / Influence and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cosmic Run: Express are: Steve Finn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cosmic Run: Express as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.