
- BGG rank
- BGG #8,071
- BGG rating
- 6.9
Speakeasy Blues
- 2–4 players
- 45 min
- Complexity 3.0/5
- 2018

Rules assistance for Counterfeiters: Action Improvements
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Counterfeiters: Action Improvements is an expansion for Counterfeiters released in 2018 for 2–4 players, 35 minutes per game, and ages 13 and up. It was designed by Olivier Bourgeois and its main mechanics are Worker Placement.
This promo pack adds 10 cards to Counterfeiters. Action Improvement cards are chosen at the start of the game; they are NOT shuffled into the black market stack. Beginning with the starting player and going in clockwise order, players will each take a turn choosing one of the available cards. Then, starting with the last player and going in counter-clockwise order, each player will select one more card. Any cards remaining will not be used in this game. The Action Improvement cards are marked according to player count. You will use 5 Action Improvement cards for a 2-player game, and 7 for a 3-player game. 4-player games will use all 10 Action Improvement cards. Players must place their selected Action Improvements face-up in front of them on the table, and visible to all players. Each Action Improvement card may be used once per game, on a player’s own turn, in order to improve a specific action. Only one Action Improvement card may be used on a given turn. Once one of these cards has been used, turn it facedown. —description from the publisher
Counterfeiters: Action Improvements supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Counterfeiters: Action Improvements is 35 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Counterfeiters: Action Improvements for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Counterfeiters: Action Improvements has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Counterfeiters: Action Improvements belongs to these categories: Card Game, Animals, and Mafia. Its main mechanics are Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Counterfeiters: Action Improvements are: Olivier Bourgeois. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Counterfeiters: Action Improvements as an expansion for Counterfeiters. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Counterfeiters to use it. Check that your edition of Counterfeiters is compatible, as some expansions were revised between editions.