Counterfeiters: Action Improvements
BGG rating
6.6

Expansion for Counterfeiters

Counterfeiters: Action Improvements

2018

Rules assistance for Counterfeiters: Action Improvements

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 35 min
  • 13+
  • Complexity 2.0/5

Rules assistant for Counterfeiters: Action Improvements

What would you like to know?

Answers come from the official rulebook, with the page to check.

Counterfeiters: Action Improvements is an expansion for Counterfeiters released in 2018 for 2–4 players, 35 minutes per game, and ages 13 and up. It was designed by Olivier Bourgeois and its main mechanics are Worker Placement.

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About the game

This promo pack adds 10 cards to Counterfeiters. Action Improvement cards are chosen at the start of the game; they are NOT shuffled into the black market stack. Beginning with the starting player and going in clockwise order, players will each take a turn choosing one of the available cards. Then, starting with the last player and going in counter-clockwise order, each player will select one more card. Any cards remaining will not be used in this game. The Action Improvement cards are marked according to player count. You will use 5 Action Improvement cards for a 2-player game, and 7 for a 3-player game. 4-player games will use all 10 Action Improvement cards. Players must place their selected Action Improvements face-up in front of them on the table, and visible to all players. Each Action Improvement card may be used once per game, on a player’s own turn, in order to improve a specific action. Only one Action Improvement card may be used on a given turn. Once one of these cards has been used, turn it facedown. —description from the publisher

Publishers

  • Quined Games

Questions and answers

Counterfeiters: Action Improvements supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.