
- BGG rank
- BGG #4,353
- BGG rating
- 7.2
Ninety-Nine
- 2–4 players
- 60 min
- Complexity 2.1/5
- 1974

Rules assistance for Counterpoint
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Counterpoint is a board game for 2–3 players. It was designed by David Parlett and its main mechanics are Simultaneous Action Selection, Trick-taking, and Predictive Bid.
This game is played with a joker and 6-Ace in four suits from a standard deck of cards. Each of the three players is dealt 12 cards and bids by discarding three cards simultaneously. The suit of those cards show how many points they bid, and the highest bidder has to take card-points in tricks as close as possible to his bid. 2-player game uses 32 card deck with no trump suit-- but if you can't follow you can play any card and higher rank wins. If equal, first led wins if J-A or else second. Reimplements: Ninety-Nine
Counterpoint supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Counterpoint has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Counterpoint belongs to these categories: Card Game. Its main mechanics are Simultaneous Action Selection, Trick-taking, and Predictive Bid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Counterpoint are: David Parlett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Counterpoint as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.