
- BGG rank
- BGG #2,972
- BGG rating
- 7.2
Big Boss
- 2–6 players
- 90 min
- Complexity 2.4/5
- 1994

1975
Rules assistance for Coup
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Coup is a board game released in 1975 for 2–6 players, 90 minutes per game, and ages 10 and up. It was designed by Wolfgang Kramer and its main mechanics are Tile Placement and Commodity Speculation.
Players attempt to acquire shares in the most valuable companies. Companies work to build valuable blocks of adjacent properties and see that they are booked full of tourists. Players maneuver to boost the value of companies in which they own stock. The gaming board consists of 6 columns of different colors with fields numbered from 1-20, so 120 fields. Then there are wooden bits with the corresponding colors and numbers to the columns, and chips of the different colors of the columns. Every player secretly draws the wooden bits and tries to make series of numbers in the different columns. The longer the series, the more points it will generate at the end. At each players turn, beside putting the wooden bits, they can buy the colored chips. The more colored chips of the column with the longest series you have the better are your chances of winning. Players can also change unwanted wooden bits with new ones during their turn.
Coup supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Coup is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Coup for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Coup has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Coup belongs to these categories: Economic, Number, and Abstract Strategy. Its main mechanics are Tile Placement and Commodity Speculation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Coup are: Wolfgang Kramer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Coup as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.