
- BGG rank
- BGG #22,717
- BGG rating
- 6.3
Branches and Twigs and Thorns
- 2–6 players
- 15 min
- Complexity 2.4/5
- 2002

2002
Rules assistance for CrackeD ICE
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
CrackeD ICE is a board game released in 2002 for 2–5 players and 1 minute per game. It was designed by Andrew Plotkin, Daniel Efran, and Elliott Evans.
Dexterity game using one stash of Icehouse pieces per players, one additional large piece, and a CD. Place the additional large Icehouse piece in the middle of the table. Balance the disc on the it, silvery side up, so that the point of the pyramid goes through the hole in the center of the disc, and the disc is level. Take turns placing one piece on the disc. You may not touch the disc or any pieces other than the one you are playing. You should not move any of the pieces that have already been placed. Play all pieces upright. You may not place a piece so that it is resting on or covering any pieces that have already been played. You may not place a piece over the tip of the piece that supports the disc. If you place a piece and "the ice does not crack", play passes to the next player. "The ice cracks" if the edge of the disc touches the table, any piece on the disc touches the table, or any piece falls or slides off the disc onto the table. If you place a piece and the ice cracks, you have lost the round. Take back all of the pieces you have placed this round. Remove the other players' pieces from play.
CrackeD ICE supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for CrackeD ICE is 1 minute. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
CrackeD ICE has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
CrackeD ICE belongs to these categories: Action / Dexterity. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed CrackeD ICE and want something comparable for your next game night.
The credited designers of CrackeD ICE are: Andrew Plotkin, Daniel Efran, and Elliott Evans. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists CrackeD ICE as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.