
- BGG rank
- BGG #18,304
- BGG rating
- 5.9
Daddy Cool
- 2–6 players
- 20 min
- Complexity 1.1/5
- 2004

2014
Rules assistance for Crash Cup Karambolage
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Crash Cup Karambolage is a board game released in 2014 for 2–4 players, 15 minutes per game, and ages 6 and up. It was designed by Heinz Meister and its main mechanics are Push Your Luck.
In Crash Cup Karambolage, the players have to prove their skill and willingness to take risks in three different challenges. The goal of all three games is to use the string to flick the vehicles along the racetrack. The player who proves herself to be the most courageous and most willing to take risks will have the best chance of winning. Players can feel the racetrack vibrating with six of the best racers fighting for victory today: Larry Leadfoot straightens his helmet, Thea Rocket revs up the engine, Captain Karacho is raring to make tracks ... and off they go! Who will taste victory? You can feel the racetrack vibrating - six of the best racers are fighting for victory today: Larry Leadfoot straightens his helmet, Thea Rocket revs up the engine, Captain Karacho is raring to make tracks, and off they go! The goal of all three game variations is to use the string to flick the vehicles along the racetrack. The player who proves themselves to be the most courageous and most willing to take risks will have the best chance of landing at the top of the podium! A fast-paced, action-packed flicking game for 2-4 players, ages 6-99. A popular and classic HABA game with over 100,000 copies sold in Europe, in a brand new design! Sample Game 1: How to play Take turns based on the order of the starting numbers. The player with the lowest starting number starts and rolls both dice. What do the dice show? • Two matching colors Throw the dice again. • Two different colors Take the flicking string and try to flick the race car matching the color on one of the die to another race car of the other color. Important: It mustn't come into contact with any another vehicles! Did you hit the right vehicle, and not touch another one in the process? • Yes: Brilliant! Take the gray trophy and put it on top of your own trophy, then advance one space towards the target. Whenever you have successfully flicked, you can choose between two options: 1. Take a risk and carry on: Roll both dice again and continue as described above. 2. Score points and end your turn; put your trophy in the place of the gray trophy and place the gray trophy back next to the points bar. • No: That's too bad! No points. If the gray trophy is displaying points that you already won, then you lose these points and the gray trophy is placed back next to the points bar. The player with the next starting number then takes their turn. Before rolling the dice, the player must fi rst check to see whether the distance between the sideline banners and the racing cars is at least the length of the short side of the drift block. If this is not the case, then the player may move the race cars accordingly. End of the game The game ends when a player managers to reach the last space or beyond on the points bar with their trophy, and by doing so they win the "Rumble Rage". Tips for experienced Rumble Racers: • Double points: If you roll two of the same color and the gray trophy is already showing one or more points, then your go will score double points. Drag the gray trophy forward the exact same number of spaces that separate it from your trophy, then roll again. • Drifting: If you use the drift block during your fl ick and it works, i.e. the fi rst vehicle bounces off the drift block before it hits the second vehicle, then you get an extra point and are allowed to move the gray trophy one space forward. • Side banner crash: If you touch another vehicle with an outer band, then you do not receive any points and your turn ends immediately.
Crash Cup Karambolage supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crash Cup Karambolage is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crash Cup Karambolage for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crash Cup Karambolage has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crash Cup Karambolage belongs to these categories: Children's Game, Action / Dexterity, and Racing. Its main mechanics are Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crash Cup Karambolage are: Heinz Meister. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crash Cup Karambolage as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.