
- BGG rank
- BGG #6,182
- BGG rating
- 6.0
Blink
- 2–3 players
- 10 min
- Complexity 1.1/5
- 1995

1999
Rules assistance for Crash Pilot
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crash Pilot is a board game released in 1999 for 2–5 players, 20 minutes per game, and ages 6 and up. It was designed by Reinhard Staupe and its main mechanics are Pattern Recognition.
Crash Pilot rewards players who can quickly match shapes and colors. There are six rows of cards representing airplane stunts, and no row may contain two cards of the same color or shape. Each turn a player draws a card from his pile (or on the first turn from a neutral pile), then all players try to find a legal placement for that card; the first player to do so draws a card from his pile to start the next turn. Calling an incorrect row earns that player a crash chip, and three crash chips eliminates him from the game. The first player to run out of cards wins. Crash Pilot has also been published with a grocery store theme as Check Out.
Crash Pilot supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crash Pilot is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crash Pilot for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crash Pilot has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crash Pilot belongs to these categories: Children's Game, Real-time, and Aviation / Flight. Its main mechanics are Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crash Pilot are: Reinhard Staupe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crash Pilot as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.