Crazy Cultists
BGG rank
BGG #24,851
BGG rating
6.8

Crazy Cultists

2019

Rules assistance for Crazy Cultists

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 35–45 min
  • 10+
  • Complexity 1.0/5

For 3 players

Rules assistant for Crazy Cultists

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crazy Cultists is a board game released in 2019 for 3–6 players, 35–45 minutes per game, and ages 10 and up. It was designed by Jordan Devenport and its main mechanics are Take That.

Expansions

Similar games

About the game

Crazy Cultists is a quirky, fast-paced, competitive card game where 3-6 players race against each other to summon The Dark One! Gain the Unholy Adversary’s favor and thwart your competition by unleashing terrible hexes on them or by giving them a good ol' fashioned “Beelze-Beatdown”. Players take turns either building favor with The Dark One by creating a Favor Stack, or sabotaging a rival cultist by playing Hijinx Cards. Favor Cards are stacked one on top of the other so that the corner number can still be seen. Once a player has reached 10+ Favor Points in his or her stack, the stack is discarded and that player earns a candle token. It's a no-holds-barred free-for-all fight to be the first to light all 5 candles in your pentagram and usher in a thousand years of darkness! —description from the publisher

Mechanics

Publishers

  • Rocket House Games

Questions and answers

Crazy Cultists supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.