Crazy Cultists: The Dark Powers Expansion
BGG rating
9.0

Expansion for Crazy Cultists

Crazy Cultists: The Dark Powers Expansion

2021

Rules assistance for Crazy Cultists: The Dark Powers Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 34–45 min
  • 10+

Rules assistant for Crazy Cultists: The Dark Powers Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crazy Cultists: The Dark Powers Expansion is an expansion for Crazy Cultists released in 2021 for 3–6 players, 34–45 minutes per game, and ages 10 and up. It was designed by Jordan Devenport and its main mechanics are Take That.

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About the game

You wanted dark powers...and now you got 'em! Or at least you CAN get them. Earn the Dark One's favor to be granted powerful new abilities in the form of Dark Powers Cards and start wreakin' some freakin' havoc! ​ Adds 13 unique and super-powerful Hijinx Cards that are used to thoroughly fracture your opponents' favor with the Dark One. —description from the publisher

Mechanics

Publishers

  • Rocket House Games

Questions and answers

Crazy Cultists: The Dark Powers Expansion supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.