
- BGG rank
- BGG #9,657
- BGG rating
- 6.0
Wool Rules
- 2–6 players
- 30 min
- Complexity 1.5/5
- 2007

2017
Rules assistance for Crazy Race
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crazy Race is a board game released in 2017 for 2–5 players, 30–60 minutes per game, and ages 8 and up. It was designed by Alessandro Zucchini and its main mechanics are Variable Player Powers, Push Your Luck, and Roll / Spin and Move.
With this crazy game of dice, everything is possible! Sometimes the players race with their golf cart through the nocturnal zoo, sometimes they sneak by with all the speed of a snail — all with the goal of mastering the varied, always new race track. What is needed next to much daring and even more luck with the dice is the right animal at the right time. Sometimes the agile, fast cheetah is an advantage, sometimes the slow but persistent rhino. Even the camel can still bring victory! In Crazy Race, not only speed is required but also a lot of cleverness. The perfect family game: simple, fast, varied — and above all super-crazy!
Crazy Race supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crazy Race is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crazy Race for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crazy Race has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crazy Race belongs to these categories: Animals, Dice, and Racing. Its main mechanics are Variable Player Powers, Push Your Luck, and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crazy Race are: Alessandro Zucchini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crazy Race as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.