
- BGG rank
- BGG #5,251
- BGG rating
- 6.3
Rock the Beat
- 4–12 players
- 30 min
- Complexity 1.1/5
- 2008

2013
Rules assistance for Crazy Time
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 4 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crazy Time is a board game released in 2013 for 4–7 players, 30 minutes per game, and ages 12 and up. It was designed by Alex Putfin and its main mechanics are Memory and Pattern Recognition.
Somewhere in the universe creatures exist that count the hours in order for time to flow. Eternity being quite long, to make passing time more enjoyable, they invented a game with rules that change all the time! In Crazy Time, the players count the passing hours while revealing cards from their personal deck. Their goal is to get rid of all of their cards. But beware! Time has its own Laws and whoever forgets them will fall in a "Temporal Flaw" and collect all of the cards played so far, further delaying his victory! Crazy Time is a mix of deduction, concentration, speed and laughter!
Crazy Time supports 4–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crazy Time is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crazy Time for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crazy Time has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crazy Time belongs to these categories: Card Game, Party Game, and Action / Dexterity. Its main mechanics are Memory and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crazy Time are: Alex Putfin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crazy Time as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.