
- BGG rank
- BGG #1,936
- BGG rating
- 6.8
Bargain Quest
- 2–6 players
- 30–60 min
- Complexity 2.0/5
- 2017

Rules assistance for Crimson Company: Wildwood Tales
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crimson Company: Wildwood Tales is an expansion for Crimson Company released in 2021 for 1–4 players and 10–30 minutes per game. It was designed by Dario Reinhardt and Fabian Fischer and its main mechanics are Auction / Bidding, Open Drafting, and Closed Drafting.
The Wildwood Tales expansion adds a new set of mystical creatures to the Crimson Company roster. It also includes a 5-card set of vanilla cards without effects to make it easier to introduce new players to the game. In Crimson Company, two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits, they assemble armies of sellswords, from hardened warriors and shady merchants to mythical creatures as old as time. Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it. Cards represent a large variety of characters, all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played, or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are "on offer". You may bid coins on only one of those at a time. Then your opponent decides to either pay you off, doubling the coins you bid, or pass and let you play the card. -description from designer
Crimson Company: Wildwood Tales supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crimson Company: Wildwood Tales is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Crimson Company: Wildwood Tales belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Auction / Bidding, Open Drafting, and Closed Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crimson Company: Wildwood Tales are: Dario Reinhardt and Fabian Fischer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crimson Company: Wildwood Tales as an expansion for Crimson Company. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Crimson Company to use it. Check that your edition of Crimson Company is compatible, as some expansions were revised between editions.